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Lux3D

Material Repaint

Written By Aholo3d

Last updated 2 days ago

  1. Open "Material Repaint" in the Lite version, or launch the material repaint starting flow in the Pro version.

  2. Select a target model from the asset library, or upload a GLB file.

  3. Upload a PNG, JPG, or WEBP material reference image.

  4. Select a model with a materialEditPipelineId. Lux3D 3.0 is connected to the material repaint pipeline by default.

  5. After submitting, view the queueing, running, and repaint progress.

  6. When complete, preview and export in available formats.

Material repaint preserves the geometry of the target model and focuses on updating surface materials. The target model and reference image must be fully uploaded; if the model, reference image, or corresponding model pipeline is missing, it cannot run.